RSSLatest Updates

  • I completely agree with Schön when he underlines the importance of a repertoire of experience. Since every practitioner deals almost everyday with hypothesis confutation he has to face unknown situations. But what if he has not a good enough repertoire? (More …)

    By piede on 03:00:21 pm | 0 | # |
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  • Interactions shape and build the whole world we live in. Aristotele said that the man is a social animal and that is why we can find interactions almost everywhere.However, while the entire world is based on interactions, we cannot say the same for design. Even if its importance is widely accepted, there are what we could call “dead zones”, potential field of work not yet investigated.I would like to focus my project on one of these dead-zones where interactions are preminent but design is not present so much. I think that the best contribute I can give to the research is trying to explore areas and fields that have not been addressed even though they are full of good stimuli and possibilities for interaction design.The dead zone I would like to focus on are the graveyards and the related interactions. I think that these kind of interactions are interesting because of their peculiarity. Moreover, graveyard is a field of work full of potential design solutions as well as challenging constraints (i.e. from moral and social conventions to the more personal and private feelings).The aim of the project is to support the interactions and the dialogue that takes place in these spaces of memories and feelings. Silence seems to be to most used alphabet and flowers the most communicative signs people prefer to use.First of all, I would like to achieve a clear understanding of the nature of interactions and patterns that constitute these worlds.The second result I expect is one or more design solution that can offer a support for the dialogue with the bereaved and loved ones without being intrusive.Then, I think that another important goal is the support for the interaction between people visiting the graveyards. This could be addressed by sharing memories or by making loved ones known by others in some way.This project could be a good contribute to interaction design because of the big challenge of working with such delicate issues and contexts. It would show that interaction design is able to offer a contribute to innovate even contexts and situations as a graveyard.Final solutions should improve the interactions in term of quality and intensity: graveyards are very powerful places where people face their feelings and memories but there is not support for those interactions.This is a good chance to prove that Interaction design does not mean technology invasion but a support for our dialogues that does not destroy the magic and the complexity of our interactions.

    By piede on 02:56:51 pm | 0 | # |

     
  • Two days ago I was going home by bike and I was listening to the music. I have a playlist I listen all of the times I go to the studio. The interesting thing is that I listened to the same song in the same space. I mean that the same song played while I was in the same place the first and the second time.For this reason I wondered about measuring my trip with the songs: this street could be measured with Ben Harper while that one with U2. It’s like measuring space with the time of a media. Then I thought about a meter that uses time instead of centimeters: this room measures 2 mins and 30 seconds. Interesting…Next thought was about maps: what about building and defining space through movies\songs? It’s like one sound, one line. I upload my voice in a map where it becomes a line and then space…

    By piede on 06:41:38 pm | 0 | # |

     
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